Deep Learning Artificial Intelligence. The newest surge in AI design has companies and investors in a scramble to get the best. But do veterans of the field agree with the surge in popularity? Yoshua Bengio, Full Professor of the Department of Computer Science & Operations Research at the University of Montreal, definitely thinks deep learning AI will lead us in the right direction. He says the good side of the rise in popularity of deep learning is that it attracts strong researchers and students. Yoshua is a very renowned figure in his field and encourages any one interested to get involved. Any students with a prospect of entering any computer related field can get involved, and there are more and more opportunities opening up in the ever so growing market of artificial intelligence. With such a wide variety of applications, newly interested students and researchers have a choice between many paths of success. Imagine being involved in the development of a machine that can perform emergency surgeries, or being on the development team of the next Siri prototype. If you have passion and are hard-working, you could be a part of these visions. Until then, I’ll just be waiting for a machine that can cut my hair the way I want.
The internet is going through a technological evolution that is changing how we interact with the physical world. An improvement in efficiency like nothing we’ve ever seen is taking place, as the internet of things is now a part of our world whether you acknowledge it or not. The internet of things refers to the networking of machine to machine interfaces, that often involves data being transferred and shared amongst machines by sharing sensor information, and other data that is then used to control the function of one machine to the next. The human to computer interface that facilitated our networked experience in the past is now dissolving in favor of a mix of machine to machine interfaces, and human to networked physical device interaction (such as locally networked lights that are cued as you approach your home or turn off remotely when you are not home.) We are witnessing a revolution in the way that we interact with technology and how it responds and interacts with us, creating a much more dynamic human/machine interface powered by internet technology.
The benefits of this technology have exciting implications beyond that of, for example, using your smartphone to start brewing a pot of coffee while you’re on the way home from work.There is now the power for medical and health benefits that will help us not only gauge our health through devices like the Fit bit or the Health app in our iPhone, but also that of a greater populace of people through networked blood sugar, pressor, or heart rate monitors. The internet of things will soon change the way we shop, making it more convenient as Amazon has already started marketing a networked standalone button that would order household necessities like toilet paper without an interactive interface‐ these devices would simply be mounted on your wall. Smart!
Hi I’m William I an artist/designer that has been a participator in the coming of the digital age, and the networked environment. I have a strong passion for observing and studying how advancing technology affects the culture of art and of daily life.
It is no small exaggeration to say that the internet is now more than ever an integral part of contemporary life, culture, and communication. The internet has changed how we experience many aspects of everyday life. With the coming of the internet there were revolutions in the ways we do things that had already been possible (e.g. new platforms for news to reach masses at greater speeds, or new forms of instant long-distance interpersonal conversation). In other cases, the internet has completely created new forms of experience and interaction (e.g. Constantly changing public information databases, Massive Multiplayer Online Role-playing Games, and Social Medias).
One of the most exciting elements of this great infrastructure is now how it is leaving the confines of our personal computers and is entering the physical world that we interact with. The internet is becoming more than a network for static information, it is now utilized more for constant data collection. We can easily record where we move and at which pace, monitor our caloric intake and heart rate- all while simultaneously backing up and cross referencing this data against our past selves and communities of other people. These implications mean many things for the internet going forward, as we now have more personalized experiences with the internet, but also interactions that are much more public. For example: live streaming our whole day’s activities for others to see is now extremely easy. The internet of things is a burgeoning concept that will soon be even more common place and more apparent in the improvement of daily life.
Do you know what Minecraft is?
If you don’t, students at THINNOX Academy would happy to tell you, for hours and hours and hours if you’d like.
It’s the latest and greatest thing ever invented, even better than Pac-Man circa from 1984, and it’s consuming every free thought that are in these kids’ heads.
We don’t even have XBox or similar gaming device but no matter, the Minecraft obsession has taken over their brains.
From what I can gather, people play Minecraft by building stuff with blocks, houses and walls and stuff, in order to keep things called creepers and zombies out. Apparently, the difference is that creepers blow up and zombies just kill.
Minecraft is most easily understood if you think of building with lego’s, but doing it in a limitless world inside of a video game. The game gets even more exciting when you add the element of playing together. In the “lego’s on steroids” game the kids are able to join the trend that is happening all around the globe, of using it from an educational aspect.
A part on Minecraft programs are a team maze, a village, an environmental challenge using a model of Mt. Everest as the last exposed earth on the planet, and math challenges in which children are asked to build cubes and other shapes.
People may love Minecraft, but deep down, many of them love the idea of Minecraft more.
Minecraft was the undisputed indie success story of 2010. Yet much of its appeal seems to lie in what it’s not, rather than what it is.It is, first things first (and before I am lynched by Minecraft fans), a good game. Maybe even a great game. It’s got an iconic look, it’s widely accessible, it allows gamers to create their own stories, and perhaps most engrossing of all, has an initial simplicity and ease of play that quickly gives way to a complexity as deep as the mines you’ll soon find yourself digging.
What are the skills needed to become an Animator?
Traditional hand-drawn animation – every movement and facial expression is painstakingly drawn, then transferred onto film or increasingly onto digital media. Up to 20,000 drawings may be needed for a 30-minute film.
Model, or stop frame animation – made famous by Aardman’s Wallace and Gromit – requiring equally detailed work to bring the characters to life.
Computer animation or CGI – using highly sophisticated software for both 2D and 3D animations.
Although some people work on their own, there is increasing emphasis on teamwork and multi-tasking. A large team may be involved in the various stages of production – from raising the finance for the original idea, to script development, the creation of animated characters and backgrounds, casting the ‘voices’, recording the soundtrack, checking the design, editing and sound mixing – and the finished product has to look as if it were all ‘drawn by one hand’.
Despite constant technological development, and the resulting changes in the animation industry, it is widely recognized that the most important skills needed by new entrants (as well as practitioners generally) remain fundamental ones. Aside from the less tangible attributes of creative flair, a good visual eye and raw talent, these are:
- A good sense of timing and composition
- An understanding of motion, size, ratios and perspective
In addition, as the industry broadly becomes more technology-based, certain aspects of the animation discipline are becoming more technical. Consequently, certain other skills are becoming increasingly relevant within some sub-sectors:
- Computer operating systems, (notably Linux/Unix as well as Windows and Mac OS)
- Software-specific computer scripting languages (e.g. MEL scripting for Maya)
- Digital asset management
Combinations of both creative and technical skills are important – ideally within individuals, but certainly within teams, where creative specialists must know how to communicate with technical specialists and vice versa.
If you start getting to the point when you have to decide on your career path, maybe it would be wise to consider someone else’s opinions and pieces of advice. For example, here is what Victoria, a young and aspiring girl had to say about her life choices: “I study from the best animator of our time (My personal favorite is Glen Keane), look at the animation very carefully and focus on character design. I even came up with Chrissy, my O/C from the “A Day from the Kung Fu” series.
So my career choice now is to be an animator (mostly in the work of storyboard and/or supervising animator). To be an animator is something different. It’s like acting but with the use of drawing. I want to bring things to life and inspire people as those movies in the past inspired me to be who I am today.
I still work hard at school, previously a graphic design major but changed to S.A.G. (Simulating Animation Gaming) major. I will continue to work hard and to reach that goal of the animation dream.”
What is fashion? Fashion refers to a distinctive and often habitual trend in the style with which a person dresses, as well as to prevailing styles in behaviour. Fashion also refers to the newest creations of textile designers.The more technical term, costume, has become so linked to the term “fashion” that the use of the former has been relegated to special senses like fancy dress or masquerade wear, while “fashion” means clothing more generally and the study of it. Although aspects of fashion can be feminine or masculine, some trends are androgynous.
There is nothing more sophisticated than a well-dressed human being.
Anna Dello Russo
‘I forced myself to gain confidence with blogging because I wanted to show the “behind-the-scenes” fashion world. For me, blogging is about getting in touch with a new generation, with an audience younger than me. I keep my blog almost like a teenage diary, but the concept is deeper. When I am working with an assistant I always tell them beauty is all around in life, but it is about how you edit it.’
Everybody knows about Paris or Milan; to me, posting an inspiring picture from Santiago or Helsinki has much more value.’ facehunter.blogspot.co.uk
‘My blog started as a simple “Would this repel men or not?” Now it’s more about questioning whether or not what I’m featuring is aesthetically pleasing and wearable art. Initially, I wasn’t the man-repeller; I was just making the observations. Over time I started putting images of myself on the site, created a persona. It has expanded from just women’s fashion being repulsive to men to women consciously dressing for themselves and almost hoping that they will in fact achieve man-repeller status.’ manrepeller.com
What does this mean for women in a future that will be dominated by the fields of science, technology, engineering and math, also known as STEM? And, more importantly why are there less of them? We’ve all seen the stats: women currently comprise 18% of computer science undergraduate majors, down from 37% in 1985. But, did you know that the earliest computer programmers were women and that the programming field was once stereotyped as female? It’s pretty hard to believe.
The good news is that girls are now taking math and science classes and doing very well at them, and even receiving higher grade point averages than boys. Perhaps this means there is a shift on the horizon?
Thinnox, being a learning service provider for the current Generation Z experiences these dominant trends first hand. We have noticed the large discrepancy in enrollment between boys and girls in course offerings such as computer programming, robotics, and game design first hand. Just look at our enrolment numbers over our 2013 summer camp season below.
Comparison of girls and boys in key camp program for summer 2013
Girls are too often the lone rangers in some of our male dominated classes. What is surprising is that the instructors find the girls are doing great and having fun. We do see larger proportions of girls, however, in art-related technology programs such as graphic design and media arts.
It seems that girls are more interested in applying the arts to technology projects instead of applying math and science concepts. Imagine how girls can impact creative design and how they may envision project concepts of an entirely different nature than their male counterparts if we had a more equal distribution of gender in our STEM based programs.
It’s entirely possible, and quite likely, that I am oversimplifying and over generalizing the problem here, but what is clear is that we would like to see more girls in courses like computer programming, game design and robotics.
Sophia, one of our girl coders, says that “I wanted to do game design and I though computer programming might help…and it did. I see the importance of coding skills in game design.” After the computer programming camp, Sofia went on to do a second camp in media arts and is now in our game design camp. She currently has the most advanced and detailed map layout for her game and we are looking forward to her final product.
Have you ever dreamed about building something extraordinary, something that cannot be copied, something that will subconsciously display your name as soon as anyone looks at it? If you’re into architecture and dream big, you may consider building a house one day. But it won’t be just a house, it will be your vision.
The following images show how Architecture really is pushing the boundaries on home living. The below homes have all been built in the last few years and expose us to all the possibilities: when space, materials, setting, and environment are used in novel and interesting ways, life can be completely different!
This is a very interesting vision and it includes natural elements: large expanses of water, combined with simple lines to use the space and nothingness in the design; this spectacular house is located in Monterrey, Mexico and has been designed by a Japanese architect, Tadao Ando.
The white, ultra-modern, and almost space-age looking house is organized around vertical circulation located at its core is an inhabitable climbing frame and is not suitable for anyone shy or retiring. It reflects owner’s behavior in mind; is intriguing and space captivating. This beauty belongs to Sou Fujimoto and is located in Tokyo, Japan.